Okay, folks! Next up, it's time for another of...TVoL's editorials!
This time...

Gameplay: Good. It starts off, as noted by Gamespot.com, as though it were "Master and Commander" in space: small battles between 2-4 ships drag out until one or the other gets so beat-up that they decide to bail out, and later on, combat grows more fast-paced, with more ships and weapons blasting away at each other as you press the "Pause/Break" button every so often every so often to reassign orders to your fleet. It may seem confusing at first, but the game's opening missions serve as a tutorial of sorts to help get you used to, if not familiar with Nexus's mechanics. The game takes a unique stance on space combat: instead of simply blasting your foes into submission with just one weapon type, things aren't that simple. When the game enters full swing, you have to deal with three different types of weapons: hull damaging, shield draining, and finally, device-disabling. This gives you the room to customize your ships as per your strategy: do you want a fleet that specializes in knocking its foe's weapons offline, then slowly chipping away at a hapless target, or do you prefer to load your ships with the most powerful shield and hull-damaging weaponry you can find for the simple "blast them into submission" strategy? (Frankly, I usually lean toward the latter of those two, as disabling systems can take a while in the game's later stages.)
Anyway, for the most part, ships are automated. You tell them what to attack, and which type of attack (shield-draining, hull-damaging, or device-disabling), and they handle the basic ins and outs of doing that. They maneuver and shoot automatically (unless you access the devices and direct things from there, but I've only done that once, and I don't recommend it in a full-scale fleet engagement). You can also do things like tell them to direct auxillary power to some system (or group of systems, at least) or another, commence commando raids on enemy ships, launch fighter craft, etc., all the while trying to figure out how to get the better of your opponents as they attempt to do the same. As the game progresses, your fleet gains additional ships, but take care of them-if they get evacuated and/or destroyed, you lose them for the rest of the game (I think. :heh:). In fact, it can be frustrating, if you're one of those people such as I who likes to keep your fleet at full strength, as you can be winning a battle against your alien foes and then suddenly have to restart a mission because they picked off one of your smaller ships. And stay away from ships that are going to explode-the pack a punch when they go boom.
Atmosphere: Okay, at least, if not good. The music is a major factor in this, and often, (during the menus and briefings, at least) it's kind of a weirdish spacey operatic tune, sometimes its tingling, calm music during stealth missions (or at least missions in which you haven't begun to fight yet), to epic tunes playing in the heat of things when things finally heat up.
Sound: Good. I know what you're thinking: "There's no sound in space!" Okay, maybe you aren't thinking that, but either way, there are sound effects during the battles, but, despite their scientific inaccuracy, they're actually pretty good. From the thundering booms of railgun shells pounding away at hulls, to the sounds of laser weaponry flashing and fizzing (or whatever kind of sound it makes, it may be hard to describe in text :heh:),to the rumble (or something :heh:) of engines blasting, to the alarms of ships sustaining heavy damage, the sound is nice, and the game would simply be too silent without it, despite its setting in space. I've already discussed the music, and the voice acting is good. The only real problem that you may find with it is that most of the dialog in missions comes in the form of slightly distorted communiques, but I found that easy enough to overlook. Also, make what of this you will, but most of the ship order acknowledgment soundbites seem to have a British accent to them.
Graphics: Good. Lighting is accurate enough, the ships are well-designed (and most races in the game seem to have a fairly different visual style, too, so that's obviously a plus), shields, engines, thrusters, lasers, projectiles, and explosions all flash and/or light up and/or appear with...pizazz, shall we say, (the explosions may be a bit overdone, though-when something blows, the explosion tends to obscure the view around it), and the camera can be adjusted and rotated easily, (usually) allowing you to get a good view of whatever it is you want and/or need to see on the battlefield.
Story: Good. It's actually a pretty original story sci-fi story, as originial as it may get nowadays, at least, told both through dialog in the missions, the briefings, cutscenes, and finally through journal entries and "historical notes" you can read between missions.
I haven't tried the multiplayer, not yet, at least, but from what I've experienced from the campaign, I'll say that Nexus: The Jupiter Incident is a fairly solid space fleet combat game. Its difficulty can be frustrating, at times, as can, perhaps, its tendency to keep you guessing about what, exactly, you're going to be up against next, and/or how to deal with it (going into a mission without proper equipment can be a baaaaaaad thing), but that's what online guides are for. ^_^
So, in conclusion, if you've got a hankerin' for some interstellar adventure at the helm of your customizable ship (you can swap its weapons, engines, etc.), and, in time, your fleet of customizable ships, you may want to seriously consider Nexus: The Jupiter Incident.
Well, there's another game review, courtesy of TVoL.
Speaking of courtesy, would it kill ya to post in TSC? :LOL:
Thanks!