Title: Sonic in D&D?!
Description: D&D stat blocks for Sega characters!
Pokol Da'Erran - July 1, 2008 03:44 PM (GMT)
OK, this is a thread for people to post D&D stat blocks of Sega characters (although I'm probably the only person who would probably use them, you never know how many people out there could use it.) I'm starting with Wizeman, because he's the main villian of the game I DM. Enjoy.
EDIT:DISCLAIMER!!!
I do not own Sonic or D&D, I just got up one day and decided to save people who like their D&D with a little Sega the trouble of writing respective stat sheets.
____________________________________________________________________
WIZEMAN THE WICKED
Gargantuan outsider (native)
HD 40d12+305(705HP)
Initiative +4
Speed 30ft(6 squares)
AC 38(-4 size,+10 natural armor, +22 deflection) Touch 28, Flat Footed 38
BA/Grap +24/+19/+14/+10
Attack: Punch(slam with hand) +24melee, damage 10d10+30
Full Attack: Punch(slam with hands) +24/+24/+24/+24/+24/+24 melee, damage 10d10+30
Space/Reach: 20 ft/25 ft
Saves: Fort+20, Ref+12, Will+16
Abilities: Str 30, Dex 10, Con 25, Int 30, Wis 35, Cha 30
Skills: All skills in PH, always with +33 bonus
Feats: Improved Initiative, Quicken SP Ability, Empower SP Ability, Enlarge SP Ability, Maximize SP Ability, Silent SP Ability
SR: 15 (25 against good spells)
Environment: Nightmare
Organization: Solitary (only one in existence.)
CR: 26
Treasure: None
Alignment: Always neutral evil
Advancement: ---
Level Adjustment: ---
Powers:
Spell like abilities (SP) Save DC always 27, caster level 20
At will: Cause Fear, Darkness, Scare, Whispering Wind, Protection from Good
5/day: Desecrate, Magic circle against Good, Unholy Blight, Vampiric Touch, Clairavoyance, Evard’s Black Tentacles
3/day: Phantasmal Killer, Enervation, Fear, Illusory Wall, Dispel Good, Blasphemy
1/day: Foresight, Horrid Wilting, Gate, Soul Bind, Meteor Swarm, Weird
Hands (EX)
Wizeman has six hands, which are like Bigby’s Crushing Fist spell, except 1:They can not be destroyed by any means while Wizeman’s body is alive (If Wizeman’s body dies, so do his hands) and 2: They deliver all his attacks and special abilities. They can move up to 25 feet away from the body.
Levitation (SP)
Wizeman’s body and hands are constantly under the effect of an undispellable Fly spell as a level 20 caster, which they use to move in any direction at a speed of 30 feet.
Pure Evil(SP)
Wizeman’s body and hands are constantly under the effect of an undispellable Unholy Aura (the effects of the unholy aura are included in his statistics)
Mental Deflection(SU)
Wizeman has a +18 deflection bonus against any attack made by something that has a soul.
___________________________________________________________________
This stat sheet was written by Pokol Da’Erran. You can use it in your D&D game, no credit needed, but you may NOT try to pass it off as your own sheet. This sheet can be reposted freely, but you may NOT make any changes to the sheet without my permission and you may NOT remove this tag.
Pokol Da'Erran - July 2, 2008 04:13 PM (GMT)
Because you've shown that *checks views* 10 rapidboarders like D&D as much as Sonic, here's a stat sheet for the blue blur himself!
____________________________________________________________________
SONIC THE HEDGEHOG
M humanoid(anthromorphic)
HD 15d8+15(135HP)
Initiative +17
Speed 300ft(60 squares)[360ft{72 squares} with hedgehog boots]
AC: 24 (+13 Dex, +1 natural armor, +5 dodge) flat-footed 24, touch 23
BA/Grap: +13/+13
Attack: Kick +13 melee (1d8)
Full Attack: Spines +16/+16 melee(1d8+13)
Space/Reach: 5 feet/5 feet
Saves: Fort+7, Ref+22, Will+8
Abilities: STR 10, DEX 36, CON 12, INT 12, WIS 14, CHA 18
Skills: Hide+28, Disable Device+17, Jump+36, Listen+17, Spot+17, Tumble+36
Feats: Improved Initiative, Run, Dodge, Mobility, Spring Attack
Environment: Wherever he’s needed
Organization: Solitary, pack (Sonic+Tails+Knuckles)
Challenge Rating: 15
Treasure: Hedgehog Boots(magic item, 60ft enhancement to base land speed), 10-15 GP
Alignment: Always chaotic good (only one exists)
Advancement: By level
Level adjustment: +17
Sonic Agility(Ex)
+5 dodge bonus to AC, never flat footed, uses Dexterity bonus for Jump, can’t take ranks in Swim
Sonic Speed(Ex)
Haste at will, Time Stop 1/day
Spin Dash(Ex)
Can use Spring Attack to make a full attack and move while tumbling
___________________________________________________________________
This stat sheet was written by Pokol Da’Erran. You can use it in your D&D game, no credit needed, but you may NOT try to pass it off as your own sheet. This sheet can be reposted freely, but you may NOT make any changes to the sheet without my permission and you may NOT remove this tag.
Theloveyoumakeistheloveyoutake - July 2, 2008 08:09 PM (GMT)
Pokol Da'Erran - July 3, 2008 12:28 AM (GMT)
Theloveyoumakeistheloveyoutake, you were sort of vague... But that reminds me; Murphy's Law. If I want something to happen, the opposite happens. I think they programmed it into my copy of Mario Kart Wii :blink: If I did something wrong, sorry.
Theloveyoumakeistheloveyoutake - July 3, 2008 01:59 AM (GMT)
You clearly did not get the joke and if you see in chatty chat I said don't double post cause it's bad karma and that you should edit the existing first post if you want to make an update.
Pokol Da'Erran - July 3, 2008 05:32 PM (GMT)
And no theloveyoumakeistheloveyoutake, I didn’t get the joke. But thanks, I’ll remember that. Considering what happens to me when I play Mario Kart Wii (get this: hit by lightning, then hit by red shell, then hit by Spiny Shell while in the air) my karma needs all the help it can get. I’ll try and fail to make it up to you with a… TAILS STAT SHEET!!!
___________________________________________________________________
MILES “TAILS” PROWER
M humanoid (anthromorphic)
HD 12d6 (72 HP)
Init +3
Speed 30ft(6sq)
BA/Grap +3/+2
AC: 19 (+3 Dex, +5 deflection, +1 natural armor) touch 18, flat footed 16
Attack: Tail slap +6 (1d12+3)
Full Attack: Vulcan cannon (range 50ft(10sq)) +7, dmg 2d8+3
Space/Reach: 5 feet/5 feet
Saves: Fort +4, Ref+8, Will+8
Abilities: Str 8, Dex 16, Con 10, Int 22, Wis 16, Cha 12
Skills: Craft+13, Knowledge(architecture/engineering)+13, Tumble+11, Spot+11, Listen+11, Search+11, Profession(inventor)+11
Feats: Run, Endurance, Dodge,Mobility, Spring Attack
Environment: Wherever Sonic is
Organization: Solitary, pair (Sonic and Tails) or pack (Sonic, Tails, and Knuckles)
CR: 4
Treasure: bracers of armor +5 Vulcan cannon (as comp.longbow but no arrows needed)
Alignment: Neutral good (only one in existience)
Advancement:By character class
Level Adjustment: +5
Flying(Ex)
Tails is continually under the effect of Feather Fall as a 12th level caster. 5 times a day, Tails can use Fly as a 12th level caster.
Clever Inventor(Ex)
It takes Tails half as long as normal to use the Craft skill.
__________________________________________________________________
This stat sheet was written by Pokol Da’Erran. You can use it in your D&D game, no credit needed, but you may NOT try to pass it off as your own sheet. This sheet can be reposted freely, but you may NOT make any changes to the sheet without my permission and you may NOT remove this tag.
___________________________________________________________________
NOTE: By the way, I’ll do everyone in Sega Superstars Tennis +Wizeman and Knuckles. If you want someone else by me, feel free to request it. And remember, this is a forum for EVERYONE to post their D&D Sonic stats, not just me. But try not to post a stat sheet that someone else already posted unless you’re positive yours is 5 times better.
By posting a sheet here, you give readers permission to use it in their D&D game, but you do NOT give them permission to 1.steal it (pass it off on their own sheet), 2.change it, or 3.remove the tag that you SHOULD put on it unless you specifically say the readers can do any of those three things in your tag.
Pokol Da'Erran - July 5, 2008 06:36 PM (GMT)
I said I would do everyone in Sega Superstars Tennis. And that includes Alex Kidd.
____________________________________________________________________
ALEX KIDD
M humanoid(human) LG monk 2
HD 2d8+1(17HP)
Init+3
Speed:30 feet(6 squares)
AC: 15 (studded armor +2, Dex +3) touch 13, flat footed 12
BA/Grap: +1/+3
Attack: Punch (ROCK!) +3 (dmg 1d6+2)
Full Attack: Flurry of blows (PAPER!) +1/+1
S/R: 5 ft/5 ft
Special Attacks: Stunning fist (SCISSORS!) save DC 14
Special Qualities: Evasion(PH 41)
Saves: Fort +4, Ref +6, Will +7
Abilities: Str 14, Dex 16, Con 12, Int 10, Wis 18, Cha 10
Skills: Jump+8, Listen+14, Tumble+9, Swim+8
Feats: Improved Unarmed Strike, Stunning Fist, Combat Reflexes, Run, Uber Ears(new feat)
Environment: Sega Superstars Tennis, Alex Kidd games
Organization: Solitary (1) (Unique)
CR: 2
Treasure: Standard (all coins)
___________________________________________________________________
Uber Ears(General Feats)
You have gigantic ears. You receive a +4 bonus to Listen checks, and you can create an effect similar to the gust of wind spell by flapping your ears rapidly once per day.
___________________________________________________________________
This stat sheet was written by Pokol Da’Erran. You can use it in your D&D game, no credit needed, but you may NOT try to pass it off as your own sheet. This sheet can be reposted freely, but you may NOT make any changes to the sheet without my permission and you may NOT remove this tag.
Pokol Da'Erran - July 6, 2008 05:41 PM (GMT)
Here’s something really weird; when I posted Alex Kidd’s stat block, this topic’s page views suddenly shot up from 54 to 63. That’s right, folks; Alex Kidd made me popular. Who would have thought it? Anyways, as long as I’m being lazy and using class levels to churn out generic chars, here’s Gilius Thunderhead!
____________________________________________________________________
GILIUS THUNDERHEAD
M humanoid (dwarf) fighter 11
HD 11d10+4 (154HP)
Init+0
Speed: 20 ft (4 sq)
AC: 22 (+12 +4 full plate) touch 10, flat footed 22
BA/Grap: +11-+6-+1/+16
Attack: +16 mwk greataxe (1d12+6)
Full Attack: +16/+11/+6 mwk greataxe (1d12+6)
S/R: 5 ft/5 ft
Saves: +11, +3, +4
Abilities: Str 20, Dex 10, Con 18, Int 10, Wis 12, Cha 7
Skills: Jump+20, Climb+20
Feats: Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Combat Reflexes, Dodge, Mobility, Spring Attack, Whirlwind Attack
Environment: Golden Axe video games
Organization: Solitary, group (with two scantily clad barbarians)
CR: 11
Treasure: Standard
Alignment: Always lawful good (unique)
____________________________________________________________________
This stat sheet was written by Pokol Da’Erran. You can use it in your D&D game, no credit needed, but you may NOT try to pass it off as your own sheet. This sheet can be reposted freely, but you may NOT make any changes to the sheet without my permission and you may NOT remove this tag.